Added a toggle for displaying enemy info Corrected distances due to the same square root function Fixed a crash due to stack alignment (square root function) Fixed a fatal crash that only occurred on windows 7 (properly this time) Unrestricted what save names can be (no banned words) Added Y Position Model Gravity Manipulation Fixed a fatal crash that only occurred on windows 7 Made the overlay renderer work and added new functionality Game will now ignore any keyboard and mouse input when menu is open NOTE: 27 WILL CRASH YOU FOR SOME REASON this is the one marked "" Added An Animation Implementation (First 58 animations, more will be added) Added Custom model part color manipulation (hair color has a odd artifact currently This will be fixed in later releases!) Fixed Entity handle enumeration (now more concise and and no null entites) Added Item Spawning (some items refuse to spawn, hopefully I can fix this later) Fixed a crash where if you opened the menu in a loading/any state where localplayer was invalidated Fixed weird artifacts pertaining to "Ghost Model" Fixed all crashes where the enity pointer would invalidate due to death/save reload etc. Added Duplicate buddy as NPC feature (Hotkey: F3) Added Make Buddy (EM, NPC, Yorha) (Experimental) Added Buddy spawning feature (2B, A2, 9S) Of unghosting the old camera-focused entity. Fixed the "Ghost Model" feature so that it can be applied to more than the localplayer. Fixed leaking handles on writing a dump file Added the ability to scale the main character model Added the ability to rotate the main character model NOTE: It will also make a dump if my mod isn't at fault. Added crashdumps (to help with error reporting). Fixed the dependency to load a save file before injecting Reddit, Thread (PM or post on the thread), GitHub, YouTube.Martino#1552 - on discord (probably the best way).Your donations are very much appreciated! - Martin By donating, bug reporting, and using the mod you're helping me allocate more time for development! If you wish to support this mod through a donation please see my profile or the top of this page under donations. Since school has started, I can no longer develop the mod at the same pace as before. I put many hours into developing this mod, from reverse engineering the NieR:Automata binary to find out how the game engine works, to coding the actual mod. Meat (Vitoposter on here) - Play testing betas._XXK (grojdg on Discord) - Play testing betas & help with the mod.Marky - Sparking interest and YouTube videos ( Without him this would have never been a mod menu only small private pet coding project of mine ).Make an official injector/launcherĪdd teleport (to waypoint, poi, or objective and forward) Keycodes for customizing the key binds are in Read Me.txt and in the Config tab! Hotkeys: (Customizable via config file & Config tab)į7 - Airstuck (Allows you to phase through solid objects & get stuck in mid-air) Item Spreadsheet (not mine): Used For Item Spawning They should be relayed to me (see Contact section) if you want it to get fixed! It might not dump if you close the "NieR:Automata has stopped working" dialog prematurely or if FAR is present. If you encounter one please report it to me.Īny crash dumps (.dmp files) are located in the same folder as NieR:Automata. Not doing so could result in undefined behaviour!)Īttention: 2B Hook may have incompatibilities with FAR versions less than 0.7.
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