This skill alone I can do a whole new guide on getting rich quick. Salvage Operations: Putting points in here will help salvage cars for LOTS of extra $$$ and decent enough experience. An extra choice of reward is always excellent. The Daring Adventurer: I would get one point into this. Your survivability is much more critical, and you want to gain XP faster. ![]() Other Skills Worth Considering?īetter Barter: Not a bad skill but not at the start. The only thing you will be looking for when you get the object is to get a higher quality item. And with the new system where repairing your tools don’t lower the quality, you only need one of the items anyway. With a few points into LUCKY LOOTER under PERCEPTION, you will be able to get better gear. Why? Because you can find them, buy them or get someone else to make them for you or be offered them as a reward. Perks that I would completely avoid is any of the craftings under INTELLIGENCE. This skill will be worth putting two points in for the double effect and having almost half stun immunity is nothing to cough at. Zombies snuck up behind you and stunning you? Put a point into PAIN TOLERANCE for a MASSIVE 20% stun reduction. It’s slow, but it helps, especially when you’re hiding out at night waiting, and every point of health will improve to survive that little bit longer. You will eventually want HEALING FACTOR under FORTITUDE at least at level 1 for the passive healing. To fix that put a point in encumbered and/or agility Remember to use your belt as well for storage.Īs a ranged user, you should not find yourself using too much stamina except maybe for sprinting or being encumbered. However, it does add up with the higher the load. Remember it’s okay to be slightly encumbered as your penalty is only small. Do not put too many points in here as you are going a PERCEPTION build and you can’t be wasting it in Fortitude. Make sure you combine your items, salvage things you don’t want and throw away junk you don’t need or very easy to find (like plant fibers). The more items outside of your comfort zone mean the slower you will get. Being encumbered means you will be moving slower. If you find yourself being encumbered, then you will also want to put a point into PACK MULE. By doing this, you have a higher chance of getting what you want. ![]() You will need to put 3 points into LUCKY LOOTER. Since we are not going to craft any items as it will just slow us down. Or put what you can in BOOM! HEADSHOT! You will want to go for the head as you’re going to be doing some severe damage and this skill will still work with ANY ranged weapon as it’s a shared skill. Put everything into PERCEPTION if you’re not good at aiming for the head. You should have around 6 skill points and be level 2 if you been killing zombies before getting to the trader. You also will need it for when the Blood Moon Horde comes.īy 7 days you should have at least the following skills and more.ĭo the starting quest and see the trader. Ammo is limited, and you won’t have the skills to make more. Only use it if there are dogs or vultures or if you are nearly dead and don’t want to die. You will also find plenty of iron and steel arrows or arrowheads to help when you’re looting. All you need for ammo is stones, wood, and feathers. To start off with, fighting with bows is the best choice as it is very cheap and easy to maintain. Since we are focusing on ranged weapons, we’re going to focus on mostly PERCEPTION. Which perks or attributes to invest in? Which is worth it and which is not? So you only need to make one piece which can last a lifetime. And with this new build, repairing doesn’t reduce quality. Why? Because we will need to put points into crafting and we don’t want to do that as once the item is made, all we need to do is repair it. If we need gear, we loot it, buy it, get it as a reward or get someone else to make it for us. If you read my other guide then you know we are NOT going to craft anything except the basics. The quicker we level, the more powerful we can become, and the more choices are open to us without the risk of death slowing us down. The faster we eliminate the enemy, the quicker we level. Plus with weapons being much more common in this version AND you do not want to get close to a horde on Blood Moon nights. This is because we can kill our enemies without the risk of getting to close to get hit. We are going to specialize in range combat. This is the Solo Guide to starting out in Alpha 17 as ranged player.įirst a few tips on what we are going to do. Have you ever wanted to play Alpha 17, get stupidly strong and level up fast? But when you try the grind it’s to slow? It seems you are not getting anywhere? You want to know how to level up and not waste any points so you can get to the end game quicker as a solo player?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |